CORTEXA
← Browse
arxivcs.CLcs.AI2026-07-23

Probing Latent Colombian Identity Inferences in Qwen2.5-7B with Natural Language Autoencoders

Pablo Santiago Potes Velasco, María del Mar García Matabanchoy, Óscar Julián Pérez Ladino, Jhoan Stevan Mosquera Ortiz, Nicolás Lozano Mazuera, Gilber Alexis Corrales Gallego

Large language models may infer demographic attributes from subtle linguistic cues even when those attributes are not explicitly stated. This pilot study examines whether Qwen2.5-7B-Instruct internally represents Colombian identity, socioeconomic status, or stereotype-related information when processing Colombian-Spanish and English prompts. We use Natural Language Autoencoders (NLA) to verbalize residual-stream activations from layer 20 across four positional quartiles per prompt. Our dataset contains 30 prompts arranged as 15 matched Spanish-English pairs, spanning explicit Colombian cues, implicit Colombian cues, and neutral controls. We report descriptive rates and qualitative evidence rather than statistically powered effects, focusing on whether latent nationality or stereotype representations appear before they are verbalized in the model output. This work connects activation-level interpretability with bias evaluation for underrepresented Spanish varieties.

View free PDFSource page

Related papers

arxivcs.CLcs.AIcs.CVcs.HC2026-07-31

FriendBench: Benchmarking Dyadic Familiarity Inference in Humans and Multimodal Large Language Models

Jeffrey M. Girard, Jason Z. Zheng, Jacqueline R. Vertino, Antony D'Avirro, Benjamin Peloquin

Reading a social situation often depends on behavior, not words alone. We introduce FriendBench, a benchmark for inferring whether two people are already familiar or are meeting as strangers, from a 20-second clip of a dyadic ice-breaker conversation. Every pair answers the same…

View free PDFSource page
arxivcs.ROcs.AIcs.CLcs.CV2026-07-23

GS-Agent: Creating 4D Physical Worlds With Generative Simulation

Hongxin Zhang, Chunru Lin, Junyan Li, Zhou Xian, Tsun-Hsuan Wang, Chuang Gan

Creating dynamic and physically realistic 4D worlds from natural language descriptions is both fascinating and challenging. Traditional computer graphics methods rely on manual creation, requiring extensive human effort to fine-tune materials, motions, and visual fidelity. Recent…

View free PDFSource page
arxivcs.CLcs.AI2026-07-23

slang.gr as a Large-Scale Crowdsourced Resource for Non-Standard Greek

Panagiotis Papadakos, Katerina Papantoniou, Dimitris Plexousakis

Slang is a central component of everyday language, reflecting linguistic creativity, social identity, and cultural change, yet its dy- namic and non-standard nature makes it difficult to model computationally. We present the first large-scale computational study of slang.gr, a cr…

View free PDFSource page
arxivcs.LGcs.AIcs.CL2026-07-23

LeAct: Learning to Reason from Expert Actions

Ziran Yang, Chengshuai Shi, Raj Ghugare, Benjamin Eysenbach, Karthik Narasimhan, Chi Jin

Modern reasoning models depend on reasoning data, today sourced from human annotations or distilled from stronger LLMs. However, a rich and largely untapped source of supervision lies in expert systems (e.g., game engines, classical planners, theorem provers), which routinely pro…

View free PDFSource page