Reconstructing dynamic human-scene environments from monocular videos is a challenging problem that requires jointly modeling scene geometry, camera motion, and non-rigid human dynamics while enabling photorealistic rendering. Recent feed-forward methods can efficiently predict geometry, but they are often limited to non-photorealistic representations such as point clouds and meshes, or they fail to handle non-rigid objects, particularly dynamic humans. To fill this gap, we present GUSH3R (Gaussian-Unified Scene Human 3D Reconstruction), a feed-forward framework for online dynamic human-scene reconstruction. From a monocular human-scene video, our method reconstructs dynamic humans (everyone) and static scenes (everywhere) in a single forward pass (all at once) as 3D Gaussian Splatting (3DGS) primitives (as gaussians), which are geometrically consistent and capable of novel view synthesis. Experiments on monocular human-scene datasets demonstrate that our approach achieves competitive novel view synthesis quality while significantly improving inference efficiency compared to optimization-based methods.
The current state of the art in AI/ML rests on deep neural architectures, which, in general, suffer from a lack of interpretability. Interpretability is crucial to gleaning insights while analyzing experimental data, where quantitative predictions may not be adequate for a scient…
This work introduces G-MAD, an open-source framework that uses Arma3 to generate synchronized multi-view RGB-T data for aerial object detection. G-MAD addresses key limitations of real-world aerial dataset construction, including limited viewpoint control, imperfect RGB-T alignme…
Vision Mamba models replace quadratic self-attention with linear complexity selective state space models (SSMs), emerging as efficient visual backbones. However, MambaOut demonstrates that a Gated CNN block can match or exceed VMamba on image classification, questioning the neces…
Weakly supervised segmentation relies heavily on class activation maps (CAMs) to initially localize target regions. However, CAMs are often noisy and prone to catastrophic failures. Existing remedies typically introduce additional training stages or prototype learning, increasing…
Deep learning models excel in visual recognition but suffer severe performance drops when training labels are corrupted by noise. Under label noise prior work cannot learn accurate similarities and thus misguide the learning process. In this paper, we uncover a complementary and…
Video face swapping has no natural paired supervision: no real footage exists of one person's face performing another person's video. The strongest current answer, DreamID-V's SyncID-Pipe, mints pairs by replacing the identity in exactly two frames of a real clip -- the first and…