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arxivcs.CV2026-07-07

Straight-Path Flow Matching for Incomplete Multi-View Clustering

Yiteng Yuan, Junyan Wang, Zheyuan Liu, Hong Jia, Lei Fan, Zhulin Tao, Lianbo Guo

Incomplete Multi-View Clustering addresses the problem of clustering multi-modal data when certain views are missing. Recent end-to-end generative approaches leverage diffusion models to recover missing views via stochastic noise-to-data trajectories. While expressive, such mechanisms are not explicitly designed for clustering, as they initialize from cluster-agnostic noise and rely on stochastic denoising dynamics. In this work, we revisit probability path design in end-to-end generative IMVC. We introduce a flow-matching framework with a linear interpolation path between paired view representations, that replaces diffusion with probability flows between observed and missing views. We provide a formal analysis showing that deterministic ODE flows are inherently better aligned with clustering objectives than diffusion-based stochastic trajectories, especially in terms of transport mechanisms that respect class-conditional data distributions and maintain cluster consistency in finite-step regimes. Building upon this insight, we develop an end-to-end IMVC architecture that integrates straight-path flow-matching view completion with cluster-level and entropy-based alignment to enforce cross-view clustering consistency. Extensive experiments on standard IMVC benchmarks demonstrate that the proposed framework establishes new state-of-the-art performance.

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arxivcs.CVcs.AI2026-07-22

G-MAD: A Game-Based Data Generation Framework for Multi-View RGB-T Aerial Object Detection

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This work introduces G-MAD, an open-source framework that uses Arma3 to generate synchronized multi-view RGB-T data for aerial object detection. G-MAD addresses key limitations of real-world aerial dataset construction, including limited viewpoint control, imperfect RGB-T alignme…

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arxivcs.CV2026-07-22

Look Before You Edit: Attention-Guided Camera Placement and Multi-View Alignment for 3D Gaussian Splatting Editing

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Text-driven 3D scene editing with 3D Gaussian Splatting (3DGS) typically applies a 2D diffusion editor to views rendered from fixed training cameras, limiting both the spatial coverage of edits and the user's freedom to target specific objects in complex scenes. We present LB-Edi…

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