Digital sewing patterns typically consist of disjoint 2D panels without explicit stitch annotations, making downstream 3D modeling reliant on labor-intensive expert specification. In this paper, we present a graph-based learning framework that reconstructs two-level stitching information, coarse panel connectivity and fine-grained seam correspondence, from 2D panel geometry alone. At the coarse level, panel connectivity is inferred by predicting panel semantics associated with anatomical body regions, enforcing consistency with body structure and garment design conventions. Based on the reconstructed panel graph, fine-grained seam correspondences between panel pairs are inferred by learning latent edge representations that jointly encode local seam geometry and global garment context through graph message passing. The resulting edge embeddings are subsequently decoded into detailed seam correspondences. Our method supports complex sewing-pattern topologies, including many-to-one correspondences, intra-panel seams, and curved seams. Experiments demonstrate high stitching accuracy and strong generalization across garment styles.
High-fidelity reconstruction of dynamic urban environments is a cornerstone of autonomous driving simulation and large-scale world modeling. While 3D Gaussian Splatting (3DGS) has established a new standard for real-time rendering, its reliance on expensive per-scene optimization…
Gaussian splatting (GS) has garnered significant attention in VR/AR and digital content creation due to its explicit parameterization and efficient rendering capabilities. However, existing GS-based methods for deformable objects face two key limitations: (i) illumination is erro…
Motion blending in character animation enables the synthesis of new motions by interpolating between existing examples. Current methods are typically restricted to fixed skeleton topologies, requiring identical or near-identical skeletal structures across characters. We present a…
Developing controllers capable of completing a wide range of tasks in a natural and life-like manner is a key challenge in enabling practical applications of physics-based character animation. In this work, we introduce Generative Pretrained Controllers (GPC), which leverage toke…
Differentiable simulators have advanced policy learning and model-based control across robotic tasks. Yet actuator dynamics remain underexplored and can be a major source of sim-to-real error, particularly on low-cost platforms, where the linear current-to-joint-torque approximat…
A 3D scene is understood through its objects, not the primitives that compose them. Yet feed-forward reconstruction methods output dense, unstructured sets of points or Gaussians, leaving object-level structure to be recovered after the fact. We propose a feed-forward framework t…