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arxivcs.CV2026-07-01

FrameONE: Hierarchical Motion Modeling for Universal Multi-View Echocardiographic Keyframe Detection

Rusi Chen, Yuhao Huang, Hongyuan Zhang, Chao Tian, Shunan Ji, Yuhan Zhang, Dong Ni

Accurate detection of end-systole (ES) and end-diastole (ED) frames is fundamental to echocardiographic assessment. Existing methods are typically developed in a view-specific manner, depend on auxiliary annotations or intensive visual modeling, which limits their generalizability. In multi-view modeling, keyframe detection is driven by shared cardiac motion, yet large appearance differences and motion patterns make unified modeling challenging. To address these issues, we propose FrameONE, a unified end-to-end framework for multi-view echocardiographic keyframe detection. FrameONE introduces a Hierarchical Motion Modeling strategy: an intra-view multi-task learning reduces appearance bias and promotes motion-focused representations within each view; an inter-view general motion learning module further separates view-agnostic dynamics from view-specific patterns, enabling shared yet flexible motion representation learning across views. Extensive experiments on 25,872 videos spanning four standard views demonstrate that FrameONE achieves state-of-the-art keyframe detection accuracy with strong cross-view generalization. Code is available at https://github.com/szuboy/FrameONE.

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arxivcs.CVcs.AI2026-07-22

G-MAD: A Game-Based Data Generation Framework for Multi-View RGB-T Aerial Object Detection

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This work introduces G-MAD, an open-source framework that uses Arma3 to generate synchronized multi-view RGB-T data for aerial object detection. G-MAD addresses key limitations of real-world aerial dataset construction, including limited viewpoint control, imperfect RGB-T alignme…

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arxivcs.CVcs.MMcs.RO2026-07-23

TransBiolab: A Real-World Multi-View Dataset of Cluttered Transparent Biomedical Objects

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arxivcs.CV2026-07-22

Look Before You Edit: Attention-Guided Camera Placement and Multi-View Alignment for 3D Gaussian Splatting Editing

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Text-driven 3D scene editing with 3D Gaussian Splatting (3DGS) typically applies a 2D diffusion editor to views rendered from fixed training cameras, limiting both the spatial coverage of edits and the user's freedom to target specific objects in complex scenes. We present LB-Edi…

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