RoboCup has always been a scenario to develop systems that solve real-world problems. Driven by the main goal of playing against the 2050 FIFA World Cup champions, the RoboCup Soccer leagues need to constantly measure how the research community is progressing. Computing visual statistics from match videos is a crucial way to track this evolution. To address this challenge, this paper introduces a fully autonomous, real-time sports commentator for RoboCup matches. By bridging the gap between raw kinematic tracking and natural language generation, our neuro-symbolic architecture extracts precise statistics from video streams and turns them into fluent, hallucination-free narration. The proposed system is capable of generating statistics and commentary both during live match streaming and in post-game analysis, easily adapting to the new dynamism of the league where different humanoid robots of different sizes share the field. Supplemental materials are available at https://lab-rococo-sapienza.github.io/MARIO/
Reinforcement learning (RL) post-training of Vision-Language-Action (VLA) models has shown strong promise for robotic manipulation. Among RL methods, critic-based approaches rely on a value estimator that predominantly operates on single-frame observations or single-frame VLM bac…
Text-based person retrieval faces a critical but under-explored challenge: the inherent uncertainty of query granularity in real-world scenarios. This paper introduces a new paradigm, Text-based Person Retrieval with Any Granularity, and provides a systematic solution. First, we…
While Large Vision-Language Models (LVLMs) exhibit strong perceptual capabilities, they remain vulnerable in visual reasoning tasks. Existing benchmarks largely focus on symbolic mathematical or scientific problems and simple vision-centric tasks, offering limited assessment of c…
Modeling continuous object deformation is important for many computer vision and robotics tasks, such as manipulation and simulation. Existing approaches rely on learning-based methods or physics simulators to model shape deformations. However, these approaches either use discret…
Rendering source code as images offers a promising way to reduce the input costs of Multimodal Large Language Models (MLLMs). Adjusting image resolution can trade visual token cost against content fidelity. However, resolution scaling alone overlooks two sources of inefficiency:…
Impact hammers, also known as rock-breakers, are essential machines in mining operations, where they perform secondary reduction. In underground mining, these machines are typically teleoperated, limiting operational efficiency. This paper presents a real-time RGB-D perception pi…