CORTEXA
← Browse
arxivcs.ROcs.AIcs.CV2026-07-15

Learning Physics-Guided Residual Dynamics for Deformable Object Simulation

Shivansh Patel, Kaifeng Zhang, Sanjay Pokkali, Svetlana Lazebnik, Yunzhu Li

Simulating deformable objects is essential for a wide range of robotic manipulation applications, yet accurately predicting their dynamics remains challenging. We propose Physics-Guided Residual Dynamics (PGRD), a hybrid simulation framework that combines the advantages of physics-based and learning-based approaches. Specifically, PGRD combines an optimizable spring-mass simulator as a backbone with a learned neural network that predicts residual corrections to the physics-based predictions. We adopt a velocity-based formulation to ensure stable simulation and a sliding-window transformer architecture to capture temporal dependencies. We show that PGRD produces more accurate results than both purely physics-based and learning-based methods on a set of diverse real-world deformable objects. We further demonstrate the utility of PGRD in two applications: manipulation planning via Model Predictive Control, including a language-conditioned setting with a generated goal image; and interactive simulation via action-conditioned video prediction by 3D Gaussian Splatting.

View free PDFSource page

Related papers

arxivcs.ROcs.AIcs.CV2026-07-05

SoftVTBench: A Safety-Aware Visuo-Tactile Benchmark for Physically Constrained Robotic Manipulation of Deformable Objects

Bowen Jing, Mingxin Wang, Ruiyang Hao, Chenchen Ge, Hanwen Shen, Junjie He, et al.

Deformable object manipulation poses challenges beyond task completion: successful execution must also maintain safe physical interaction, holding the object stably without slip or drop while avoiding excessive deformation. However, existing manipulation benchmarks are predominan…

View free PDFSource page
arxivcs.ROcs.AIcs.CLcs.CVcs.LG2026-07-02

PhysMani: Physics-principled 3D World Model for Dynamic Object Manipulation

Peng Yun, Shouwang Huang, Hao Li, Jinxi Li, Jianan Wang, Bo Yang

Manipulating fast and dynamically moving targets in unstructured 3D environments remains challenging for embodied AI. Existing visual-language-action models and world models struggle with accurate 3D geometry and physically meaningful forecasting. We propose PhysMani, a framework…

View free PDFSource page
arxivcs.ROcs.AIcs.CLcs.CV2026-07-23

GS-Agent: Creating 4D Physical Worlds With Generative Simulation

Hongxin Zhang, Chunru Lin, Junyan Li, Zhou Xian, Tsun-Hsuan Wang, Chuang Gan

Creating dynamic and physically realistic 4D worlds from natural language descriptions is both fascinating and challenging. Traditional computer graphics methods rely on manual creation, requiring extensive human effort to fine-tune materials, motions, and visual fidelity. Recent…

View free PDFSource page
arxivcs.CVcs.AIcs.RO2026-06-26

PhysisForcing: Physics Reinforced World Simulator for Robotic Manipulation

Peiwen Zhang, Yufan Deng, Shangkun Sun, Juncheng Ma, Duomin Wang, Jonas Du, et al.

Video generation models have emerged as a promising paradigm for embodied world simulation. However, both general-domain video generators and robot-specific data fine-tuned models can still produce physically implausible manipulations, including discontinuous motion trajectories…

View free PDFSource page
arxivcs.ROcs.AIcs.CV2026-07-13

GaitSpan: Growing Humanoid Locomotion from Walking to Running

Kwan-Yee Lin, Zilin Wang, Janelle J. Liu, Stella X. Yu

A humanoid that can walk should not relearn locomotion from scratch to jog or run. Yet current approaches often obtain gait diversity by prescribing gait schedules, imitating motion clips, training experts to switch between or distilling skills into one policy. These strategies c…

View free PDFSource page
arxivcs.CVcs.AIcs.GRcs.LGcs.RO2026-07-07

SPEAR: A Simulator for Photorealistic Embodied AI Research

Mike Roberts, Renhan Wang, Rushikesh Zawar, Rachith Dey-Prakash, Quentin Leboutet, Stephan R. Richter, et al.

Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited generality, programmability, and rendering speed. We address these limitations by introducing SPEAR: A S…

View free PDFSource page