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arxivcs.CV2026-07-09

Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relighting

Chenjian Gao, Linning Xu, Tianfan Xue

Indoor scene relighting demands photorealism, precise spatial control, and strict multi-view consistency. While diffusion-based image editing models enable semantic lighting manipulation via text prompts, enforcing exact 3D light placement often disrupts their generative priors. We propose Lume-Palette, a progressive framework that leverages semantic lighting priors for spatially controllable multi-view indoor relighting. The approach decouples relighting into two stages: (1) illumination distillation, which extracts canonical illumination palettes from a pretrained diffusion model to preserve realistic material-light interactions, and (2) illumination casting, which explicitly maps target spatial lighting conditions defined from coarse 3D geometry. To efficiently handle dense multi-view and multi-modal inputs, we introduce an asymmetric multi-view conditioning strategy that selectively injects essential spatial context. Experiments on diverse synthetic scenes and real-world scenes demonstrate that Lume-Palette produces photorealistic, spatially controllable, and multi-view consistent relighting results. Project Page: https://cjeen.github.io/lumepalette

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arxivcs.CV2026-07-19

HarmoHOI: Harmonizing Appearance and 3D Motion for Multi-view Hand-Object Interaction Synthesis

Lingwei Dang, Juntong Li, Zonghan Li, Hongwen Zhang, Liang An, Wei Min, et al.

Hand-Object Interaction (HOI) synthesis is a cornerstone for animation production and embodied AI. Despite the strong priors of video foundation models, multi-view consistent HOI synthesis remains challenging due to complex hand motions and occlusions. We present HarmoHOI, a unif…

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arxivcs.CV2026-07-18

Scene-SAM3D: Multi-View Scene Asset Generation Without Fine-Tuning

Yuqi Zhang, Yadan Luo, Xiangyu Sun, Fengyi Zhang, Zi Huang, Xin Tan

High-quality 3D scene assets are critical for embodied applications such as robotic manipulation, navigation, and simulation. Despite their strong object priors, recent single-image 3D generation models such as SAM3D remain insufficient for real-world scenes, where severe occlusi…

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arxivcs.CV2026-07-20

MuViSeg: Multi-View Segment Correspondences from Dense Geometry Priors

Denis Fatykhoph, Timur Akhtyamov, Konstantin Pakulev, German Devchich, Gonzalo Ferrer

Classical image correspondence is solved at the level of sparse keypoints or dense pixels, but the systems that consume these matches - object-level mapping, topological navigation, scene-graph maintenance - reason about whole objects. Recent work narrows this gap by matchng dire…

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arxivcs.LGcs.CV2026-07-20

Robust Multi-View Classification under Noisy Supervision via Global Anchor Consensus

Yuliang Yang, Hongzhe Zhang, Huiru Wang

In recent years, multi-view learning has attracted increasing attention, as it integrates the complementary information of heterogeneous views. Most existing multi-view classification methods rely on accurate annotations to guarantee performance. However, noisy labels are ubiquit…

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arxivcs.CVcs.AI2026-07-22

G-MAD: A Game-Based Data Generation Framework for Multi-View RGB-T Aerial Object Detection

Yechan Kim, JongHyun Park, Dongho Yoon, Namhoon Jung, Moongu Jeon

This work introduces G-MAD, an open-source framework that uses Arma3 to generate synchronized multi-view RGB-T data for aerial object detection. G-MAD addresses key limitations of real-world aerial dataset construction, including limited viewpoint control, imperfect RGB-T alignme…

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arxivcs.CVcs.LG2026-07-11

SPORT: Structure-Aware Prototype Disentanglement for Incomplete Multi-View Clustering

Yaoyuan Guo, Zhibin Gu, Songhe Feng, Yuhui Zheng, Bing Li

Prototype-based Incomplete Multi-view Clustering has recently attracted increasing attention by exploiting prototypes as semantic anchors for missing-view imputation. However, existing approaches are still limited in three aspects. First, they typically focus on enforcing cross-v…

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