Reconstructing high-fidelity 3D building models from UAV imagery is essential for large-scale digital twin development. However, existing 3D Gaussian Splatting (3DGS) techniques often struggle with building facades, failing to capture sharp geometric transitions. To address this, we propose a semantic edge regularization framework that supervises 3DGS to produce crisp architectural boundaries. Our method leverages SAM 3 to generate precise building masks, from which we extract architecturally significant edges. During training, we align rendered image gradients with these extracted edges, forcing the Gaussians to converge into sharp structural geometries. Evaluations across campus environments, dense urban centers, and custom residential datasets demonstrate significant improvements in edge fidelity without requiring architectural modifications to the 3DGS pipeline. Our approach proves robust across diverse building types, roof geometries, and urban densities.
3D Gaussian Splatting (3DGS) achieves high-quality novel-view synthesis by optimizing freely placed primitives in 3D and adaptively densifying them in under-reconstructed regions. However, this scene-adaptive capacity allocation is largely lost in existing feed-forward 3DGS metho…
Single-image 3D hand avatar reconstruction is fundamentally ill-posed and particularly challenging due to limited visual evidence under severe self-occlusion and the complex pose-dependent deformation of highly articulated hands. Existing methods predominantly rely on implicit Ne…
Text-driven 3D scene editing with 3D Gaussian Splatting (3DGS) typically applies a 2D diffusion editor to views rendered from fixed training cameras, limiting both the spatial coverage of edits and the user's freedom to target specific objects in complex scenes. We present LB-Edi…
Learning high-fidelity point-cloud features in the 3D space poses significant challenges, including permutation invariance, lack of local context, difficulty in fine-grained surface reconstruction, and high computational cost. In this article, we propose Trans-Unet, a novel frame…
Recent advances in 3D scene editing have leveraged iterative diffusion models to update input views. However, this process is computationally expensive and struggles to produce sharp details. Meanwhile, ``hallucination drift'' frequently introduces multi-view inconsistencies, lea…
Reliable feedforward underwater 3D reconstruction remains challenging due to severe light attenuation and backscattering, which degrade visual quality and disrupt feature consistency across views, leading to inaccurate multi-view geometry. To address this issue, we propose WAT3R,…