In this paper, we propose thought experiments (TEs) as a crucial method for Human-Computer Interaction (HCI) researchers to engage in conceptual work. As an interdisciplinary field, HCI often uses concepts as the fundamental building blocks for larger theories. However, the conceptual commitments we make in this process carry normative consequences. TEs are a well-established philosophical method, whereby a hypothetical but tractable scenario logically progresses to a conclusion. We outline TEs as an interrogative method that brings conceptualizations to their normative implications through logical moves. We illustrate the value of thought experiments through two examples: (1) original thought experiments to critique stakeholders in Value-Sensitive Design and (2) Helen Nissenbaum's use of thought experiments to generate contextual integrity. We discuss how TEs precisely anticipate the potential harms of technologies, allowing HCI to operationalize current calls for increased scrutiny of research ethics and broader implications.
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Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after deployment. Recent advances in video world models offer a fundamentally different paradigm. Rather than…